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241. + tackling and EVE mechanics - in Player Features and Ideas Discussion [original thread]
I honestly don't understand the grammar.
- by DataRunner Attor - at 2013.03.05 18:41:00
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242. balanced Dust 514 boarding parties - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Just finished reading Empyrean Age. It appears that the cargo bay of a stealth bomber is perfectly capable of sustaining people. I imagine there would also be maintainance access panels and corridors as well, so that it ca...
- by DataRunner Attor - at 2013.03.05 18:11:00
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243. balanced Dust 514 boarding parties - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: DataRunner Attor wrote: Because of how eve program works. 50% hull!!! nooo warp out! *Warps to gate, then passes through it.* All dust players DC cause the pilot changed instance end of boarding party. did you read t...
- by DataRunner Attor - at 2013.03.05 02:45:00
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244. balanced Dust 514 boarding parties - in Player Features and Ideas Discussion [original thread]
Because of how eve program works. 50% hull!!! nooo warp out! *Warps to gate, then passes through it.* All dust players DC cause the pilot changed instance end of boarding party.
- by DataRunner Attor - at 2013.03.05 02:12:00
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245. Random spawn of minable moons - in Player Features and Ideas Discussion [original thread]
well instead of making a "pos" so to speak instead make a mini-pi outpost, that could be let say the size of a large anchor able container. It can be passworded to so only those with the password can access it, that way even if/when the mini-moon ...
- by DataRunner Attor - at 2013.03.05 02:04:00
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246. So Local Chat vanished, now what? - in Player Features and Ideas Discussion [original thread]
I have to agree with something here, Local is broken, thus in turn, breaks cloaking, and the idea of null sec where it suppose to be the law is taken in the hands of the players, the ideas of patrols that hunt through each gate in mass, and if a e...
- by DataRunner Attor - at 2013.03.05 01:57:00
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247. Micro Cyno Jammer Module idea! - in Ships and Modules [original thread]
here how it could work to. Anti-Cryno field (coding it could work just like the anti-cryno poses) This device disables all non-blackops cynosural fields on the same grid location (and/or certain distance away from ship lets say 10/20km) Fuel co...
- by DataRunner Attor - at 2013.03.04 15:42:00
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248. Give the harbinger a 3rd bonus. - in Player Features and Ideas Discussion [original thread]
For prospective, here some different stats of basic weapons. Dual Afocal Pulse Maser I Optimal Range: 4.73km activation cost: 2.5 (1.125 activation cost with standard ammo) Ammo limited: T1 considered unlimited ammo, it been said that your cap ...
- by DataRunner Attor - at 2013.03.04 05:25:00
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